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Even when Chivalry: Deadliest Warrior is at its best, there's an inescapable roughness to it. Clipping errors are common, and a couple of times I found myself running past a thrown axe that was just floating in the air, seemingly stuck in some invisible, untouchable wall. With no overhead map to help find the action, I often felt like I was spending more time looking for a fight than actually fighting one. Sadly, maps suitable for 64-player brawls seem awfully big and lonely when just a half-dozen warriors are slugging it out in a free-for-all. ![]() Game modes range from ritualized one-on-one duels to massive, 64-player free-for-alls.
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